Sunday, November 29, 2009

Embodied Community

The embodied community I chose to participate in this semester was Georgia Tech as a whole. I chose Georgia Tech because in many ways, it is its own autonomous civilization located in the middle of Atlanta. I consider Georgia Tech to be a community because it is working together in many ways to achieve a goal. Some people are here for an education, others are here for research, some are here to teach, and few are here to play sports. While all of these people have different goals, they are all working together in some way. The Tech student may feel compelled to do research after having a particularly good professor who may interest them more in the subject they wish to research. The athletes have the task of keeping the students and faculty entertained and also bringing revenue to the school through sponsorships and by making more people interested in buying licensed school products. The researchers bring esteem and recognition of the school to the international community which interests more and more people into coming to Georgia Tech.

I consider myself a part of the community of Georgia Tech because I am a student here. I plan on becoming even further involved with more activities including going Greek in the spring. Some people may not go out and enjoy the social life Georgia Tech has to offer, but that does not make them any less involved or a part of the community here. That just means that as a member of the community at large, they choose to participate less in an embodied sense than others. Some of these same people may be more involved in digital communities than those involved in the embodied communities here at Tech, and as a result may not see the need to get as involved in the real world as others.

Thursday, November 19, 2009

Cybercrime on Ultimate Guitar


The image above was taken from ultimate-guitar.com's forum: The Pit. Cybercrime is not really too much of an issue on these forums, however, if anyone decides to post malicious or pornographic content, measures will be taken to stop such things from happening. For example, the picture shows two locked threads on the site. This means that the moderators chose to make posting to these threads impossible and have deleted anything comments that they found inappropriate or malicious. Cybercrime isn't the only reason for locking topics though, since the website has many topic forums, they can choose to lock topics that are off subject. The image below shows the main forum portal on the site.


This method of locking threads and deleting inappropriate posts is an effective and fair way of dealing with crime on ultimate-guitar.com. As has happened before, at one point, someone posted child pornography on the site, during which point the site completely shut down the forums and permanently banned the user and I believe reported the user's information to the FBI.
All of these actions are appropriate to make in the event of a cybercrime occuring on this website. I hope that any website would go about taking the same actions in the event that a cybercrime happened on their website as well.

Saturday, November 14, 2009

Skylit Grove and Why It Isn't Like a Virtual Community

The community my group designed, Skylit Grove Integrated Living Community, known simply as Skylit Grove, is an embodied community, and as such, it des not have much to do with neither Mcgonigal nor Webb's article from this week. Webb mentions how virtual communities allow fo deception. Many people who are a part of these communities can be quite rude and mean spirited due to the anonymity of the Internet. This is usually not the case in most embodied communities and since ours is embodied, would not affect the people living in it. People feel a sense of power when they cannot be held liable for their actions; this is why so many people begin "trolling" on online forums and chat rooms. When people live among each other for a long period of time and get to know each other, this is more unlikely to happen. Skylit Grove is meant as an integrated living communty for older people which means, in essence,it is a really involved and fun retirement home. The whole reason for this place is to make people happy during the last years of their lives and as such, negative vibes and feelings would be discouraged among residents. It is inevitable that arguments would occur, as in any place, but seeing as how this community s embodied and not virtual,these arguements would be less likely to grow out of control. The addistion of a swimming pool, tennis courts, a ballroom for dancing, and many relaxing areas in and around the area we display for our community are there in order to make the place more comforting to the people living there. With comfort and relaxation being our community's main themes, there would be less tension among residents which mean that the people there would feel like they could be more open with each other without being rude or misleading like many people in virtual communities can be.

Sunday, November 8, 2009

WoW: A Network, Emphasis on the "Ork"

When comparing postmodern communities and networks, on must consider that they are basically comparing the idea of something that is invente as the result of a loss and something that exists, but does not require absolute commitment. One may belong to a network or several networks and feel very little sense of "belongingness" to some of these networks, while he or she may be very connected with others. World of Warcraft players are a cybersubculture and based on the definitions in Day's article, they belong to the network that is created by World of Warcraft.
Users who play World of Warcraft ar rewarded based upon how muh and how often they play, while the game itself also offers incentives so that users don't spend too much time playing the game and dedicating themself to it. This fits the description of networks entirely as they are made as a place where people may find relationships with others without feeling like they ust spend all of their ime committed to this single community. The people within this communty are actually rewarded for not committing themselves entirely to it by getting double experience for a period of time based upon how much time they spend not play World of Warcraft.
Like Day mentions, "Networks do more than link people together; they provide the basis for social cohesion and cooperation", in World of Warcraft, playing the game with others allows one to more easily reach and complete goals withing the game. These users are cohesive because they must stick together and commit themselves in part to the network to reach a common goal of attaining the best gear they can. The game encourages cooperation by making it a competitive process among guilds to be the best and most well recognized among other users, thus rewarding the guilds with the most well organized and cooperative members.